AI Insights · Timothy · January 2022
Top 5 Soccer Games on Unified Platform in Kuwait Q4 2021
Discover the performance trends of the top 5 soccer games in Kuwait for Q4 2021, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 soccer games on a unified platform in Kuwait showed varied trends in downloads, revenue, and active user engagement. Here’s a closer look at the performance metrics for each game, based on data from Sensor Tower.
Soccer Superstar from Real Free Soccer saw notable fluctuations in its weekly revenue, peaking at $387 in late October and ending the quarter with $321. Weekly downloads for this game increased steadily, reaching a high of 3.3K in early November. The game's active users also showed an upward trend, peaking at 15.8K in mid-November before slightly decreasing to 14.7K by the end of December.
Rocket League Sideswipe by Psyonix LLC, despite having no revenue reported, experienced significant growth in weekly downloads and active users. Downloads surged to 5.5K in the final week of December, while active users increased impressively from 1.4K in mid-November to 15.6K by the end of the year.
Head Ball 2 - Soccer Game, published by MASOMO LIMITED, maintained a relatively stable weekly revenue, with a peak of $1.2K in early October. Downloads fluctuated between 847 and 2K throughout the quarter. The game’s active users saw a slight decline from 18.3K at the start of the quarter to 15.1K at the end of December.
EA SPORTS FC™ Mobile Soccer by Electronic Arts recorded its highest weekly revenue of $3.5K in late September, with a notable increase to $1.9K in the last week of December. Downloads remained relatively consistent, with a peak of 1.7K in the final week. Active users hovered around 32.8K at the beginning and end of the quarter, showing minor fluctuations in between.
Dream League Soccer 2024 from First Touch Games Ltd. exhibited a steady increase in weekly revenue, reaching $2.8K in the last week of December. Downloads were consistent, peaking at 1.4K in mid-December. Active users remained stable throughout the quarter, ranging from 16.5K to 18K.
For more detailed insights and data, visit Sensor Tower.